Fortnite’s free-to-play Battle Royale mode has surged in popularity over the past few weeks, recently hitting a new record of 3.4 million concurrent users. Unfortunately, the influx of players has also resulted in a number of server issues across PS4, Xbox One, and PC, which developer Epic has addressed in a new post on its website.
“We were not able to stay ahead of our continued growth and multiple of our backend services have been struggling under load the last several weeks. And we also shipped v2.3.0 with significant bugs. We don’t consider either acceptable,” Epic wrote. As a result, the developer says it has “changed [its] release plans [and] processes to help improve quality of client builds.”
Among the areas Epic looks to improve are load times. The developer says it is “testing and bug fixing improvements that will deliver better level streaming with less hitches.” Similarly, Epic says it is “close” to the point it can test a major optimization of its networking code, which would bring the developer “closer to running the server at a solid 20 Hz.”
Additionally, Epic has announced it will roll out an optional 60 FPS mode for PS4 and Xbox One (as well as PS4 Pro and Xbox One X) later this month. “This 60 FPS mode is tuned for each console to maximize frame rate while minimizing loss of visual quality,” Epic says. The studio has also added West Coast servers and will add Brazilian Xbox servers in order to further improve the game’s connection.
You can read more on Epic’s website. In the same post, the developer teased several upcoming limited-time modes for Battle Royale, among them the return of the 50v50 event. Epic also shared concept art of several new items and outfits that will be available in Battle Royale soon, such as a Glider modeled after a Chinese dragon.
Fortnite: Battle Royale’s most recent update arrived earlier this week and introduced a brand-new weapon: the Crossbow. Players can also still take part in the game’s current limited-time mode, Shooting Test #1.
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